Good evening or morning,
My name is Triniti Smith. I am a 3D Environment and Technical Artist focused on creating optimized, visually compelling, and immersive 3D environments. My work emphasizes clean topology, efficient pipelines, and strong look development, allowing me to bridge artistic vision with technical execution and bring fantasy worlds to life.
I have experience in collaborative projects as both a Technical Lead and 3D artist, contributing to hybrid 2D/3D films and freelance game projects through environment creation, asset modeling, and texturing. I also serve as an Autodesk Student Ambassador at SCAD, where I lead workshops and enjoy sharing my knowledge to help others grow their technical and creative skills.
I am proficient in industry tools, including Maya, Blender, Substance Painter, ZBrush, and Unreal Engine.
I am passionate about refining workflows to create immersive, production-ready environments and hope to inspire the next generation, just as others have inspired me.